The Foundry Nuke

Nuke is a powerful compositing product that delivers unparalleled speed and a first-class feature set that is unrivalled in the desktop market.
If you are in the business of creating high-quality digital images Nuke is the production proven visual effects tool that brings speed, functionality and flexibility to your VFX pipeline. Nuke solves real problems faced by post production facilities and visual effects artists all over the world.

Nuke’s flexible node-based approach, native multi-channel workflow and powerful integrated 3D compositing environment delivers on the creative vision of the most forward-thinking commercial, music video, television and film directors.

Nuke began as the in-house compositing and effects software at Digital Domain, brought together by a team of highly talented engineers and visual effects artists to meet the growing requirements of a world-leading post production facility. The Foundry remains committed to the original concept of developing a compositing application designed by artists for artists.

So, what’s new in NUKE and NUKEX 6.3?


NUKEX 6.3’s true 3D particle system integrates seamlessly with NUKE’s 3D workspace.

Artists can create a range of particle effects quickly and effectively within the composite including breaking windows, dust, fire and rain. No need to go back and forth to an external 3D rendering package.

3D Particles | NUKEX 6.3

3D Particles | NUKEX 6.3


NUKEX 6.3 brings Planar Tracking to NUKE dramatically speeding up common compositing tasks such as sign replacement, element inserts and clean plate generation.

Any new element to be matched to a planar surface such as the face of a building, floor or car side can easily be tracked, placed and animated.

Planar Tracker | NUKEX 6.3

Planar Tracker | NUKEX 6.3


Our research team won a Sci-Tech® Award for our original FURNACE algorithms in 2007. We’ve now written a completely new Wavelet-based Denoise algorithm resulting in cleaner and more visually pleasing results with less artefacts, which is already being well received…

Denoise | NUKEX 6.3

Denoise | NUKEX 6.3


We’ve completely rewritten the Spline and Grid Warping tools in NUKE to make them more intuitive and accurate to use. The user interface is unified with RotoPaint allowing the exchange of curves, attachment of spline and grid points to trackers, editing of animation in the curve editor / dope sheet and Python scripting support.

Spline Warp | NUKE 6.3

Spline Warp | NUKE 6.3


The Local Read Cache can automatically create local copies of image sequences located on a network to reduce network traffic, improve user experience and artist interactivity.

The aggressive caching option takes advantage of available RAM to speed up compositing, avoiding re-rendering when changing frames or moving from script editing to playback.


The Audio Scratch Track works with NUKE’s curve editor, allowing artists to match their VFX to audio cues and generate animation curves from audio waveforms.

Audio Scratch Track | NUKE 6.3

Audio Scratch Track | NUKE 6.3


Artists can tailor their workflow by creating preset configurations of parameters and nodes that can be re-used at a studio, job, shot or individual artist level.


This surface shader applies dynamic tessellation and displacement of 3D geometry at render time, resulting in quicker and higher quality 2D-3D stereoscopic conversion. This also has a similar effect on other 3D VFX compositing tasks such as virtual environment creation.

Displacement Shader | NUKE 6.3

Displacement Shader | NUKE 6.3


Project3D can now detect occlusions to stop projections passing through faces and objects. It is now quick and easy to set up high quality projections without unwanted artifacts.


NUKE’s already open architecture has been extended to make it even more customisable.

A comprehensive new Developers Manual for both C++ and Python programmers makes it easier for more technical artists to write plug-ins and automate common pipeline tasks.

The addition of LGPL Qt 4.6 also allows the use of any Qt user interface component directly inside NUKE.


Deep Compositing allows artists to work with ‘deep images’ containing multiple opacity or colour samples per pixel. This allows rendering of CGI elements without predetermined holdout mattes, avoiding the need for re-renders when content changes.