by www.thefoundrynuke.com
on March 9, 2012
in The Foundry, Updates/Upgrades
A brand new pipeline in a box from The Foundry tackling shot management, conform and review for visual effects. HIERO 1.0 makes it easy to conform edit decision lists, parcel out VFX shots to NUKE and review multiple versions within the context of the edit. HIERO is the timeline NUKE has been waiting for, but also enables collaborative working with other editorial, VFX and finishing tools.
by www.thefoundrynuke.com
on February 1, 2012
in Inspiration, Videos, Visual Effects
I came across this video on Youtube today and thought I’d share it with you. It’s pretty amazing how good the effects look after all these years, it truly was way ahead of it’s time. What do you think about the Visual Effects in Titanic? Do they stand up against today’s top work?
by www.thefoundrynuke.com
on January 31, 2012
in Events, Nuke, The Foundry
Motion Media & renowned NUKE Trainer Steve Wright head to SEATTLE on Feb. 10th, 2012 to bring you this unique Friday class that will explore and demonstrate the key features of Nuke as compared to After Effects, and equip attending artists with a basic understanding of Nuke’s powerful workflow.
by www.thefoundrynuke.com
on January 17, 2012
in Software, The Foundry, The Foundry HIERO
Hiero from The Foundry is now in open Beta. What is HIERO? HIERO is designed to sit in the VFX pipeline, doing the initial conform, putting plates online and then sitting at the heart of the daily review process.
by www.thefoundrynuke.com
on November 3, 2011
in The Foundry, Updates/Upgrades
The Foundry released Ocula 3.0 today, which is now faster to set up, easier to use and capable of producing higher quality results than ever before. Current Upgrade promotion going on, save up to 25% off. Call Motion Media at 310-450-4000 to get a quote.
by www.thefoundrynuke.com
on September 13, 2011
in Nuke, Software, The Foundry, Visual Effects
The Foundry announced a new software that will soon be in Beta call Hiero. HIERO is a desktop application for collaborative VFX workflow – a scriptable timeline tool that conforms edit decision lists and parcels out VFX shots to artists, allows progress to be viewed in context, and liberates your finishing systems and artists for [...]
by www.thefoundrynuke.com
on August 19, 2011
in The Foundry STORM
STORM, your on-set digital lab optimised for filmmakers shooting RED, is now updated to the RED 4.1 SDK and optimised for RED EPIC. Professional real-time picture tools and scopes allow you to review exposure, focus, latitude and audio, checking the creative vision as soon as raw media leaves your EPIC camera. For those shooting on EPIC [...]
by www.thefoundrynuke.com
on July 18, 2011
in The Foundry Nuke, The Foundry NUKEX
The most anticipated release of the year is now available! The vast array of improvements and additions to NUKE and NUKEX 6.3 will blow you away. This is our BIGGEST EVER release of NUKE, expanding the parameters of traditional compositing. Production proven on Commercials and Episodic Television as well as Film, NUKE and NUKEX put [...]
by www.thefoundrynuke.com
on June 30, 2011
in The Foundry MARI, The Foundry Nuke, The Foundry NUKEX
MARI 1.3v2 delivers a focused workflow to provide NUKE artists with MARI’s dedicated 3D paint tools, making digital environment and projection work more efficient and final composited scenes more believable. WHAT IS IT? A new NUKE <> MARI bridge allows compositing artists to directly address common and time-consuming challenges faced when using 3D projection techniques to build digital environments: [...]